The sound effects are solid and match up well with the action. While it’s nicely composed, a self-professed fighting game needs more bump in its rump. The serene music has a traditional Japanese style, but fades into the background during fights. The audio of Onimusha Blade Warriors is equally unremarkable. The in-game camera is accommodating for the feudal fury, but tends to restrict movement on occasion. The text is often hard to read, stage screens involve a two-second still, and the menus have the pizzazz of a Goodwill clothing department. Looking overwhelmingly low rent, the pre-battle screens do not represent a big-budget game. There are hints of slowdown when battles get too chaotic, but they are rare.Ī more noticeable weak spot is the game’s presentation. But, with up to four characters having it out at once, it would start to tax the hardware. And with said lack of action, you would think the environments would be a little more gussied-up. Most stages only show the sway of grass or fire, and could profit from more style. One thing they all have in common is the lack of background activity. These backdrops lack the care that the others benefit from. On the flip side, there are several stages with little-to-no flair simple backdrops with the sole purpose of staging fights. Battling on top of a wooden vessel, crashing water waves, gliding clouds and other nuances have a picture-book quality to them that is just awe-inspiring. One stage in particular is breathtaking, looking like an animated traditional Asian painting. Many of the battlegrounds are lushly rendered flowing grass, thickets of trees and sun-drenched temples sport some nice visual details. The stages, on the other hand, are a mixed bag. Lighting and shadow effects are also nicely done. Character animation is good, with moves – although often slow to execute – flowing smoothly. Some – like Zombie – are on the bland side. The character models look as if they were ripped from their respective games most have a good amount of detail with nice texturing. In comparison to the previous Onimusha games, the graphics of Blade Warriors is slightly uneven. You, and your chosen character, battle through ten stages, overcome the impending obstacles, and slice through your opponents to victory! OK, so there’s not much of a storyline, and if you’re looking for one, you’re probably expecting a little too much from a semi-fighter. While this is a welcome departure from the simplicity of other party-fighters, it’s one of the glaring problems keeping this game from joining the top-tier genre-leaders.Įach character in OBW has an underlying storyline, but most are similar in nature. Unlike those games, however, OBW also has a deep fighting system that benefits from Capcom’s experience. and Power Stone, with a little bit of Onimusha thrown in for the heck of it. Onimusha Blade Warriors is the bastard child of Smash Bros. Seeing the popularity of their Onimusha series, Capcom – doing what they know best – decided to rent out their feudal fighters in a side-story game of their own. Melee, there are dozens of Mortal Kombat Mythologies and Mega Man Soccers. However, these two qualities are often missing from franchise offshoots. These ventures are most successful when there is a combination of star power and-gasp-a good game. It’s no secret that game publishers pimp – I mean farm, yes, farm – out established heroes to make more money for their corporate masters.
Onimusha ps4 comparison driver#
Mario, the king of moonlighting, has been: a golfer, tennis ace, boxing judge, go-kart driver extraordinaire, tennis umpire, doctor, role-playing hero, and even a plumber on his off-days. Mega Man has tried everything from racing, to fighting, to playing in board games – among others. Over the years, publishers have lent their most popular talent to walk-on in other projects. It’s no shock to see gaming mascots in different video game roles.